Big Bad Beetleborgs Fan Club

Pedro

The Last Airbender is actually a great movie
Sawneeks



Jan 20 2017 at 2:09am

EDIT: Power Rangers Mafia 2.0

Notes:

-EVERYTHING has been RNG'd to ensure that the Flavor Names ( Heroes and Villains ) had an equal chance at being Scum, Town, or Neutral.
-PRs will be RNG'd out to their Alignment to ensure all characters have an equal chance at becoming a PR.
-User Name Cop's target will be RNG'd? Restrict it to Town only or have a chance for a Scum target too?
-Mostly for anyone reading this after-the-fact/Reviewers, this is an Outer Gafia game ONLY. In the style of ye old Blargohunt game, everyone who is a player will receive access to a 'dummy' account named after their Role Name. Their real Username will not be known to the Playerbase in an experiment to combat the Meta. The only individuals who know other Usernames are the Scum Team and the User Name Cop who must find a target player.
-Allow claiming of Usernames? Could be fun, plus we have roles that revolve around that so.

S̶O̶

̶I̶ ̶d̶o̶n̶'̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶h̶a̶v̶e̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ ̶t̶e̶r̶r̶i̶b̶l̶y̶ ̶c̶o̶n̶c̶r̶e̶t̶e̶ ̶d̶o̶w̶n̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶.̶ ̶B̶e̶f̶o̶r̶e̶ ̶r̶e̶a̶l̶l̶y̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶o̶n̶ ̶Z̶e̶l̶d̶a̶ ̶M̶a̶f̶i̶a̶ ̶I̶ ̶d̶i̶d̶ ̶d̶r̶a̶f̶t̶ ̶t̶h̶i̶s̶ ̶u̶p̶ ̶w̶i̶t̶h̶ ̶s̶o̶m̶e̶ ̶P̶R̶s̶,̶ ̶F̶l̶a̶v̶o̶r̶ ̶n̶a̶m̶e̶s̶,̶ ̶e̶t̶c̶.̶ ̶b̶u̶t̶ ̶t̶a̶k̶i̶n̶g̶ ̶a̶ ̶l̶o̶o̶k̶ ̶a̶t̶ ̶i̶t̶ ̶n̶o̶w̶ ̶i̶t̶'̶s̶.̶.̶.̶r̶e̶a̶l̶l̶y̶ ̶n̶o̶t̶ ̶s̶u̶p̶e̶r̶ ̶b̶a̶l̶a̶n̶c̶e̶d̶ ̶a̶t̶ ̶a̶l̶l̶.̶ ̶P̶r̶o̶b̶a̶b̶l̶y̶ ̶w̶i̶l̶l̶ ̶j̶u̶s̶t̶ ̶s̶c̶r̶a̶p̶ ̶m̶o̶s̶t̶ ̶o̶f̶ ̶i̶t̶ ̶b̶u̶t̶ ̶i̶t̶'̶s̶ ̶a̶ ̶s̶t̶a̶r̶t̶i̶n̶g̶ ̶p̶o̶i̶n̶t̶ ̶I̶ ̶g̶u̶e̶s̶s̶?̶ ̶>̶.̶>̶;̶

̶T̶h̶e̶ ̶o̶n̶l̶y̶ ̶r̶e̶a̶l̶ ̶i̶d̶e̶a̶ ̶I̶ ̶h̶a̶d̶ ̶c̶a̶m̶e̶ ̶f̶r̶o̶m̶ ̶w̶h̶e̶n̶ ̶S̶o̶p̶h̶i̶a̶ ̶m̶a̶d̶e̶ ̶a̶ ̶c̶o̶m̶m̶e̶n̶t̶ ̶a̶ ̶w̶h̶i̶l̶e̶ ̶b̶a̶c̶k̶ ̶h̶o̶w̶ ̶s̶h̶e̶ ̶w̶a̶n̶t̶e̶d̶ ̶a̶ ̶m̶e̶c̶h̶a̶n̶i̶c̶ ̶t̶h̶a̶t̶ ̶w̶o̶u̶l̶d̶ ̶h̶e̶l̶p̶ ̶p̶e̶o̶p̶l̶e̶ ̶s̶c̶u̶m̶ ̶h̶u̶n̶t̶ ̶s̶o̶ ̶i̶t̶ ̶g̶o̶t̶ ̶m̶e̶ ̶t̶h̶i̶n̶k̶i̶n̶g̶.̶ ̶I̶'̶v̶e̶ ̶a̶f̶f̶e̶c̶t̶i̶o̶n̶a̶t̶e̶l̶y̶ ̶d̶u̶b̶b̶e̶d̶ ̶t̶h̶e̶ ̶r̶e̶s̶u̶l̶t̶ ̶t̶h̶e̶ ̶'̶M̶o̶n̶s̶t̶e̶r̶ ̶o̶f̶ ̶t̶h̶e̶ ̶W̶e̶e̶k̶'̶ ̶M̶e̶c̶h̶a̶n̶i̶c̶ ̶a̶n̶d̶ ̶I̶ ̶j̶u̶s̶t̶ ̶k̶i̶n̶d̶a̶ ̶t̶h̶r̶e̶w̶ ̶m̶y̶ ̶i̶n̶i̶t̶i̶a̶l̶ ̶t̶h̶o̶u̶g̶h̶t̶s̶ ̶a̶b̶o̶u̶t̶ ̶i̶t̶ ̶u̶p̶ ̶H̶e̶r̶e̶.̶

̶t̶l̶;̶d̶r̶ ̶B̶e̶s̶i̶d̶e̶s̶ ̶t̶h̶e̶ ̶n̶o̶r̶m̶a̶l̶ ̶v̶o̶t̶e̶ ̶m̶e̶c̶h̶a̶n̶i̶c̶,̶ ̶e̶v̶e̶r̶y̶o̶n̶e̶ ̶c̶a̶n̶ ̶v̶o̶t̶e̶ ̶f̶o̶r̶ ̶s̶o̶m̶e̶o̶n̶e̶ ̶t̶o̶ ̶b̶e̶c̶o̶m̶e̶ ̶t̶h̶e̶ ̶'̶L̶e̶a̶d̶e̶r̶ ̶o̶f̶ ̶t̶h̶e̶ ̶P̶o̶w̶e̶r̶ ̶R̶a̶n̶g̶e̶r̶s̶'̶ ̶e̶v̶e̶r̶y̶ ̶D̶a̶y̶ ̶P̶h̶a̶s̶e̶.̶ ̶W̶h̶o̶e̶v̶e̶r̶ ̶h̶a̶s̶ ̶t̶h̶e̶ ̶m̶o̶s̶t̶ ̶v̶o̶t̶e̶s̶ ̶a̶t̶ ̶t̶h̶e̶ ̶e̶n̶d̶ ̶o̶f̶ ̶t̶h̶e̶ ̶D̶a̶y̶ ̶b̶e̶c̶o̶m̶e̶s̶ ̶t̶h̶e̶ ̶L̶e̶a̶d̶e̶r̶ ̶a̶n̶d̶ ̶m̶u̶s̶t̶ ̶p̶i̶c̶k̶ ̶3̶ ̶-̶ ̶4̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶t̶o̶ ̶f̶i̶g̶h̶t̶ ̶a̶ ̶'̶M̶o̶n̶s̶t̶e̶r̶'̶.̶ ̶T̶h̶i̶s̶ ̶i̶s̶ ̶d̶e̶c̶i̶d̶e̶d̶ ̶b̶y̶ ̶e̶v̶e̶r̶y̶o̶n̶e̶ ̶h̶a̶v̶i̶n̶g̶ ̶a̶ ̶h̶i̶d̶d̶e̶n̶ ̶n̶u̶m̶e̶r̶i̶c̶a̶l̶ ̶v̶a̶l̶u̶e̶ ̶a̶t̶t̶a̶c̶h̶e̶d̶ ̶t̶o̶ ̶t̶h̶e̶m̶ ̶w̶i̶t̶h̶ ̶T̶o̶w̶n̶ ̶t̶y̶p̶i̶c̶a̶l̶l̶y̶ ̶b̶e̶i̶n̶g̶ ̶P̶o̶s̶i̶t̶i̶v̶e̶ ̶n̶u̶m̶b̶e̶r̶s̶ ̶a̶n̶d̶ ̶S̶c̶u̶m̶ ̶b̶e̶i̶n̶g̶ ̶N̶e̶g̶a̶t̶i̶v̶e̶ ̶n̶u̶m̶b̶e̶r̶s̶.̶ ̶T̶h̶i̶s̶ ̶m̶e̶a̶n̶s̶ ̶i̶f̶ ̶t̶h̶e̶ ̶p̶i̶c̶k̶e̶d̶ ̶T̶e̶a̶m̶ ̶i̶s̶ ̶a̶ ̶s̶m̶a̶l̶l̶e̶r̶ ̶n̶u̶m̶b̶e̶r̶ ̶t̶h̶a̶n̶ ̶t̶h̶e̶ ̶M̶o̶n̶s̶t̶e̶r̶ ̶t̶h̶e̶y̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶f̶i̶g̶h̶t̶ ̶t̶h̶e̶ ̶T̶e̶a̶m̶ ̶w̶i̶l̶l̶ ̶'̶l̶o̶s̶e̶'̶ ̶a̶n̶d̶ ̶i̶t̶ ̶m̶e̶a̶n̶s̶ ̶t̶h̶e̶r̶e̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶S̶c̶u̶m̶ ̶i̶n̶ ̶t̶h̶a̶t̶ ̶g̶r̶o̶u̶p̶.̶ ̶S̶o̶ ̶f̶a̶r̶ ̶t̶h̶i̶s̶ ̶m̶e̶c̶h̶a̶n̶i̶c̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶e̶f̶f̶e̶c̶t̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ ̶e̶l̶s̶e̶ ̶t̶h̶a̶n̶ ̶b̶e̶i̶n̶g̶ ̶a̶ ̶w̶e̶i̶r̶d̶.̶.̶.̶g̶r̶o̶u̶p̶ ̶s̶e̶m̶i̶-̶c̶o̶p̶ ̶c̶h̶e̶c̶k̶ ̶a̶n̶d̶ ̶a̶d̶d̶i̶n̶g̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶l̶a̶y̶e̶r̶ ̶t̶o̶ ̶v̶o̶t̶e̶s̶.̶ ̶

̶B̶U̶T̶ ̶s̶i̶n̶c̶e̶ ̶I̶ ̶w̶r̶o̶t̶e̶ ̶t̶h̶i̶s̶ ̶u̶p̶ ̶a̶ ̶w̶h̶i̶l̶e̶ ̶a̶g̶o̶ ̶a̶n̶d̶ ̶n̶o̶w̶ ̶l̶o̶o̶k̶i̶n̶g̶ ̶o̶v̶e̶r̶ ̶i̶t̶ ̶a̶g̶a̶i̶n̶.̶.̶.̶i̶t̶'̶s̶ ̶p̶r̶e̶t̶t̶y̶ ̶b̶r̶o̶k̶e̶n̶ ̶a̶s̶-̶i̶s̶.̶ ̶I̶'̶m̶ ̶n̶o̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶a̶t̶t̶a̶c̶h̶e̶d̶ ̶t̶o̶ ̶i̶t̶ ̶s̶o̶ ̶i̶f̶ ̶y̶o̶u̶'̶r̶e̶ ̶n̶o̶t̶ ̶t̶o̶o̶ ̶c̶r̶a̶z̶y̶ ̶a̶b̶o̶u̶t̶ ̶t̶h̶e̶ ̶i̶d̶e̶a̶ ̶w̶e̶ ̶c̶a̶n̶ ̶j̶u̶s̶t̶ ̶s̶c̶r̶a̶p̶ ̶i̶t̶ ̶b̶u̶t̶ ̶i̶f̶ ̶w̶e̶ ̶w̶a̶n̶t̶ ̶t̶o̶ ̶t̶r̶y̶ ̶a̶n̶d̶ ̶m̶a̶k̶e̶ ̶i̶t̶ ̶w̶o̶r̶k̶ ̶t̶h̶e̶n̶ ̶w̶e̶ ̶c̶a̶n̶ ̶d̶o̶ ̶t̶h̶a̶t̶ ̶t̶o̶o̶.̶

̶T̶h̶e̶ ̶i̶m̶p̶o̶r̶t̶a̶n̶t̶ ̶q̶u̶e̶s̶t̶i̶o̶n̶s̶ ̶c̶o̶m̶e̶ ̶f̶i̶r̶s̶t̶ ̶t̶h̶o̶u̶g̶h̶:̶ ̶H̶o̶w̶ ̶c̶r̶a̶z̶y̶ ̶d̶o̶ ̶w̶e̶ ̶w̶a̶n̶t̶ ̶t̶o̶ ̶g̶o̶?̶ ̶A̶n̶d̶ ̶w̶h̶a̶t̶ ̶i̶d̶e̶a̶s̶ ̶d̶i̶d̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶b̶o̶u̶t̶ ̶a̶b̶o̶u̶t̶ ̶a̶ ̶P̶o̶w̶e̶r̶ ̶R̶a̶n̶g̶e̶r̶s̶ ̶t̶h̶e̶m̶e̶d̶ ̶m̶a̶f̶i̶a̶?̶ ̶
 
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Pedro

The Last Airbender is actually a great movie
melonrabbit



Jan 20 2017 at 2:57am via mobile

Can't look at in depth until after work tomorrow. So I'll be able to share some thoughts then. I do like the Monster of the Week idea and electing a leader (kinda like Bear's game) not immediately sure how to balance it. Hmmm.

Tommy being a Miller is fucking hilarious to me. We are keeping that for sure.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Jan 24 2017 at 10:53pm

First Official Fan Club Meeting:


- Post Count Minimum Requirement. 10 posts per Day Phase or else replaced?
- 20 Player game - 16 Town/ 3 Scum/ 1 Neutral
- Leader of the Power Rangers - some sort of Werewolf 2 Sheriff ( aka gets elected ) crossed with a Doctor?
- Maybe a mission mechanic like Archer Mafia??
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Jan 28 2017 at 5:52pm

Since we are running a smaller game did you want to scale back named roles or still try and include as many power rangers are possible?
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Jan 29 2017 at 6:29am

Hmmm, I'm a fan of cosplay games where everyone is a named role but I'm okay with scaling it back. What would we use for the roles if we didn't want to name each of them something specific?
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Jan 29 2017 at 12:20pm

Sorry. May have worded that weird. I meant did you want try and fit in various power rangers for the named roles or stick to one season since we are scaling back the game size?
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Jan 30 2017 at 6:00am

Oh! My bad.

I'm not sure if we would have enough Rangers for all of Town. Most Ranger Teams are 3 to 5 people and I think the biggest one was only around 9 Rangers in total? Not enough for all PRs + Ordinary roles. We can always condense it and only focus around a few Seasons though if we didn't want to shove in as many as possible.
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Jan 30 2017 at 5:01pm via mobile

If we do Mighty Morphing there is technically almost enough with the inclusion of Aisha, Rocky, Adam and Kat.
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Jan 30 2017 at 5:18pm via mobile

1 Jason
2 Billy
3 Trini
4 Zack
5 Kimberly
6 Tommy
7 Rocky
8 Aisha
9 Adam
10 Kat
11 Bulk
12 Skull

^^Maybe something like that. We could also split Tommy and the Green Ranger into two roles as well.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Jan 31 2017 at 2:36am

12 and we need 16...

Alpha 5 and Zordon are 2 more but we'd still be short, Tommy would work since he would be a Miller.

Would we have them be 'Jason the Red Ranger' or just 'Jason'?

I'm alright if we wanted to stick with MMPR as the focus although that's the Ranger Team I actually know some of the least about lol. So mechanics that would fit the Flavor would mostly be for you since I'm not entirely sure what each characters 'thing/personality trait' is other than the original 6.

We could always do Flavor after too and see what characters fit what roles we have set up.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Jan 31 2017 at 2:55am

Thought about it a bit earlier and I think we need to start with the overall 'theme' of the game first before we start knocking out PRs and stuff. What LP and I ( and SkyOdin at the time ) all did with Zelda Mafia was first just kinda throw out a million ideas of 'themes' that the game could be built around. We debated using a Map ( it was almost 2 Maps ), Time Travel, Reversing the Flavor so the Good Guys were Scum and the Villains of the series were Town, Masks, and then Items. Once we had the theme down the Roles, Mechanics, and Flavor just kinda followed really quickly after that. The longest part was balancing the game. >.>;

A couple ideas we have already are:
-Group Missions ( 'Monster of the Week' )
-Leader System ( Each Ranger Team does have a Leader )

And just throwing out some more we could also do:
-Transformations. Don't know how it would work but there is always a Civilian side and a Ranger side in the show, could somehow try and make that a game?
-Teamwork. Rangers always come together through the power of friendship and teamwork to beat the bad guys. Maybe somehow have that play in? A lot of Masons? Gossip?
-MEGAZORDS. Sort of plays into Teamwork but giant robots are cool and it also has the whole 'combine to work together to kick ass' thing to it.

And we don't have to use all of them. We can always just pick and choose which idea sounds cool or which theme we have the most ideas for and then go from there.

I've given the Leader + Group Missions some thought and I really really like the ideas but we would need to be constantly around during the Night Phase in order for it to work properly. Day Phase would end, we would need to have a time limit for the elected Leader to respond as to who they pick for their team, then inform that team they are working together and set that up, AND THEN get the normal Night Actions down. Since there are two of us it would be easier to just split the responsibilities but it would still be a lot of active work that we would need to hammer out the details for.

Also, probably tomorrow or tonight if I can't sleep, I'm going to look over the Mafia wiki and look for roles that look/sound cool. Maybe have some ideas there too.

What do you think?
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Feb 2 2017 at 3:31am

What timezone are you in Sawneeks?

Leader + Group Missions has a nice ring to it, even if engineering it might be a challenge. I do think that somehow the concept Teamwork = Megazords is a must if we can rig it. Normally, Mafia is a game that requires heavy suspicions and doubt and so building trust exercises into our theme could be interesting. Players would have to work together and just can blind trust in each other.
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Feb 2 2017 at 3:48am

I'm going back and forth between the idea if Rangers should know each other or not. Maybe be like Assassins they all know who the King is -- which is this case would be Zordon?
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Feb 2 2017 at 9:35pm

I'm in Best Coast time aka West Coast time. PST

Exactly! I'm just not super sure how we could achieve that though since if we want PRs to work together they need a way to even know their powers relate to one another. Gossips/Masons/Lovers are one way to do this but I don't know if we wanted to go hardcore secret chats. There are something called Enablers as well, or the name is super close to it. I think there was one in Danny Phantom Mafia but 2 people are tied to each other and if one dies the other loses part of their power. So it would be like if we had Kimberly and Jason together and if Kimberly gets lynched/dies then Jason would either fully lose his PR or just be severely hindered as a result.

Okay so BS idea time that hit me in the middle of finishing my thought. What if:

-Zordon is a role and he is the Enabler to all Rangers. He allows the Rangers to have their PR and work together. If he dies, the Rangers are severely hindered and their chat is removed.
-There are 4 or 5 Rangers and they all have access to a Mason chat with each other. They know who Zordon is, although they don't know why he is important. One of the Rangers here, probably Green, is a Mole ( :p ) and is actually Scum and can relay info back to his team.
-Zordon DOES NOT have access to the Super Mason Chat
-Each Ranger is a PR ( or all but 1? ) and if Zordon dies they lose that PR? Doctor, Vig, Cop, and maybe one more?
-NOT EVERYONE IS A RANGER. We would need to split up the roles between Rangers and Civilians and we can do this by having the PRs be Rangers and the Ordinary be Rangers in their civilian form ( i.e. Red Ranger vs just Jason ) or just have the Ordinary be something generic like 'Civilian' each time.
-Balancing would be needed since having all of Town's PRs able to be removed very early would suck. Doable tho
-We do this + Leader + Missions we probably get to Crab Scale 9 territory. Do we want to go down in Gafia history as crazy people??
-Town would need PRs outside of just the Rangers. Not sure what tho
-Scum Team roles? Not Switcher or Roleblocker since that just breaks the whole Mole thing and makes it busted since the Mole could just relay ( hey so-and-so is the Cop ) and have his team sit on them forever. Maybe hinder the mole so they can only talk in Scum Chat during the Day? Maybe...Poisoner? Strongman def. BP Scummy? Hm.

I think that would kinda work....?
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Feb 3 2017 at 1:22am via mobile

One day, one day soon I will be able to say I am also part of the Best Coast AKA when I get my act together and finally move. I'm currently EST.

I really, really like the mass chat.

Mechanically I'm very interested in what penalties the Rangers should face assuming Zordon is killed or lynched. I guess their power coin would break? Like if Jason was a Doctor would he lose an aspect of the Doctor PR or become an ordinary for all intensive purposes. IIRC, in Danny Phantom that when the enablers were lost the Mason chat was closed and Danny Phantom was unable to recruit anymore Masons. However, I think in our purposes if we're going ahead with the mole idea it should likely be something else.

So assumedly all of the Rangers would start off in the chat at the beginning of the game? Should we make it so that we don't reveal the color of each player? Keep the chat colorblind. That way if say Green was the mole it wouldn't be so easy to single them out simply from knowing the lore. Also, to clarify, our Zordon player be aware of the identity of the Rangers or just know that they are enabling their PRs?

For our leadership idea, the Red Ranger slot could be vacant and then on D1 the main thread nominates a new Red Ranger?? They would have some ability for bonuses during the day phase but also be granted mason chat access.

Problem I foresee with this? Possible to end up with two scums on the Ranger Team. Maybe counter this by making it so that the Red Ranger takes on the role of an Innocent Child and their alignment is refreshed for intensive purposes and they are now town.

I also think that keeping the chat "colorblind" would also Place limits on our mole as they would be able to say that x is Red Ranger. Let's just say for my experience in Dusk's game some regulations would need to be put in place hinder the mole, but don't make it overwhelmingly impossible either (Could our mole be a double mole and have access to both chats but it's really a neutral party? Wow. I just made it crazier...)

Either way, definitely some checks and balances so they don't (hopefully) end up revealing the identity of all of the Rangers in the main thread or chat in one go.

Agreed that not everyone is a Ranger. Would assume our ordinaries would be Angel Grove residents and I'm still dying to make Bulk and Skull some kind of PR (doesn't necessarily have to be a duo, if we are already having masons)

Like I said I'm fine with creating a complex and challenging game (read: crazy) as long as we can make it fun for people to actually play. I don't want it to be a discouraging game.

Not familiar with the poisoner role...


Not yet sure how you want to handle missions or Megazords.



Just my current thoughts, sorry if I rambled on
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Feb 3 2017 at 1:25am via mobile

**Please ignore the inconsistencies with the Red Ranger example. I wrote things out of order and settled on the innocent child idea last.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Feb 3 2017 at 3:48am

The Best Coast welcomes you with open arms! Just bring your own water, we're running a little low over here. :x

I really like the Power Coins breaking when Zordon dies, it ties into the flavor really nicely. I think when it comes to what happens specifically when Zordon dies we need to get the roles down first. Like your Jason example works since having the Doctor either lose their power or be reduced to an x-shot is a good incentive to not let Zordon die. We could also have the Cop lose their power, the Vig will be reduced down from whatever they have left to a 1-shot, and so on. I think universally they would lose their chat access though when he dies though, the specific role details will be different per player. I don't think Zordon should know the Rangers though, and maybe the Rangers don't know Zordon? Maybe they know he exists but not who? With the Mole it makes this tricky...

With the mole and all its' balancing I agree we need to look at Quarantine for that but until I die or the game ends we won't be able to do much since you can't speak openly about it too much. I think once Quarantine ends ( and I feel like that might be soon?? ) we can really dig into this but until then I'm not sure what we can do. You are right though, we would need to fix that role so it's not broken and doesn't ruin the game.

What do you think about having the 'Mole' Green Ranger instead be a Recruit-able Townie? He starts off as a Town player but if Scum 'investigate' him ( they would need a role for this ) he gets converted to Scum? Yeah, nah? Maybe?

So I've got two opinions about the Election thing now: we either drop it or just heavily modify what the original idea was. I don't think they should gain access to the Mason Chat if we keep it since you do have a point that it could completely backfire and give 2 Scum players access to it. That would be no good. Innocent Child doesn't really work since if a Scum player got it he could just turn around and out his entire team since he would now be a Townie with the knowledge of the whole Scum Team. If we did end up scrapping Elections we would have to probably get rid of the Missions too although I think we could still salvage everything.

Maybe just have the new 'Leader of the Rangers' not be a part of the main mason Group? It would help balance the Mason group since we could make their numbers smaller and it balances out the worry that Scum could get it.

Bulk and Skull need to be in it, we can't run the game without them lol. What if we made them Neutral Lovers or Masons and they had the ability to play pranks on people? Or bully them, I'm not super sure what they did in the show other than be comic reliefs. But we could have them 'mess' with people every Night and it would be simple harmless things like giving them fake/useless items or giving them silly notes or something. And if they do this successfully X-times then they win. Or we could also keep them as Town Lovers, you can never have too many secret chats. :p

A Poisoner is a Scum Role with a delayed kill. Say Sorian gets poisoned on N1, he gets informed he was poisoned on D2 but not when he dies, and then at the start of D3 he dies. They are usually X-shot and are countered by a Poison Doctor who can cure people. Just a thought really since we are trying to discover Non-Ranger Town roles and Scum Roles.

And don't worry about rambling! You never have to apologize for that, it's part of the process lol.

ಠ_ಠ

so I had this whole thing typed up and my keyboard freaked out and deleted the whole thing so i typed it up all over again. Sorry if this one is a little less in-depth.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Feb 3 2017 at 3:49am

Also if we are having this be based solely on MMPR we need need NEED Ivan Ooze as a Scum Role. We need the Ooze to make a comeback. :D
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Feb 4 2017 at 4:53pm

Ivan is a lock.

I will type up more tonight but wanted to assure you that Ooze will return lol

edit: dig the new avatar <3
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Feb 20 2017 at 3:32pm via mobile

Sorry, it has been forever and a day.

I'm still trying to wrap my head around how missions would function. Would they be just for the Rangers or would scum be involved/have counter missions?

I thinking that if we do missions maybe not make them an every night event. Maybe only on odd or even nights....
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Feb 22 2017 at 12:33am

Missions would be open to everyone. 4 or so people would be randomly picked from the list ( or volunteer? Leader of the Rangers picked them? i dont remember what we decided ) and they would be part of the mission. If we did it every other Night I almost feel like we would need a...incentive ( ? ) for that. We would need a reason for the Missions to be there instead of just padding the game with more and more mechanics. Having it be every Night makes it feel like a part of the game, whereas having it every other Night we would only have it...twice? Most games end by Night 5 or so.

The way I see Missions working is:

-4 people get chosen
-During the Night Phase these 4 CAN NOT be targeted by people who are not on a Mission. Similarly, these 4 CAN NOT target people who not in the Mission
-We give these people a chat during the Night Phase? not sure about this one

aaaand that's it. I was thinking maybe to try and give Town an incentive to pick Town players to send on these Missions but a) I don't know what to give them if they do well and b) that would require Town to pick the Mission Players. I'm not super sure how I feel about the Missions anyway, especially since we might already have the Super Masons + Zordon in play. Later I'll try and make something to summarize what we have so far and we can take a look at the whole picture and maybe something will pop out.

By the way, what were your thoughts on the mole in Quarantine? Meant to ask you since the game ended and we can talk about it. I still think that's a fun idea to add to our own Super Mason Squad but we need to make sure we balance it. c:
 

Pedro

The Last Airbender is actually a great movie
melonrabbit



Feb 22 2017 at 2:24am

Gotcha. I think I understand what you are saying about the missions now.

I liked the idea of being the mole in Quarantine. However, I found my particular goal/win condition difficult to pull off. I was already suspected because I lacked any PR abilities (unlike everyone else in the faction) and just the nature of my role set me up as an outsider from the get-go. So, it was mechanically somewhat frustrating to play even if I enjoyed the concept and challenge of the role.

I do still think we should have a mole within the super masons club though.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Feb 23 2017 at 6:07pm

Hm, okay. If that's the case then what if we had 2 out of the 4 Super Masons be Ordinary? The Traitor would be Ordinary and we can have 1 other without a PR so they don't instantly look at the PR-less person with suspicion. And we wouldn't have to worry about the Win Con too much since they would just get Scum's Win Con when they became a full Traitor.

hmm hmmm

I'm planning on typing up the whole mechanic stuff later today so I'll post it then. Start smoothing out those edges. :x
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Feb 23 2017 at 9:10pm

Mechanics ( so far )


Missions ( 'Monster of the Week' ) :
- 4 Players are chosen to go on a Mission during the Night Phase. This is either done by the Leader of the Power Rangers ( an elected role ) or we have it be completely random via RNG.
- These 4 Players are 'isolated' during the Night Phase. Those who are are not in the Mission can not affect those in the Mission and vice versa. Think a Commuter, when they travel they can't be targeted by anything, some goes for here.
- They have a secret chat granted to them during the Night Phase?

Ideas:
- Maybe we have a Scum Role ( and possibly a Town role ) that can reach across this 'Mission' line and target both groups. For example, a Town Doctor in a Mission can not normally protect someone outside of the Mission. With this 'reach across the lines' role, that Doctor could target someone outside of the Mission. Primarily this would be for Scum so they could get a Kill against a group that is essentially protected and untouchable, but it should be an x-shot. Maybe 2-shot.

Elected Leader ( 'Leader of the Power Rangers' )
We have two options here:
1. On Day 1 we announce that ON TOP OF voting who to lynch, they must vote for someone to become the new Leader of the Power Rangers. Whoever gets voted into this position is the Leader for the rest of the game.
or
2. Like Werewolf 2, every Day Phase the players can Elect a new Leader for the Power Rangers. This will be on top of voting for a lynch, meaning there will be two separate vote counts going. Whoever gets elected to be the Leader becomes the Leader for that following Day Phase. So if, on Day 1, the Majority elected Burbeting to be the new Leader he would be the Leader starting on Night 1. During Day 2 he is still the Leader, however they are again debating to decide who becomes the Leader next for Day 3. And so on.

Ideas:
- 2 works better than 1 if we end up tying Missions into the Leader mechanic. If we went with option 1 then if that Leader dies there is no other person who can pick the Mission candidates, effectively ending Missions for the remainder of the game.
- Leader should have some other incentive other than just picking the Mission Players. A Doublevote and Triplevote have already been done so I'm not sure what to give them? I mean I'm fine with giving them a vote, things like a BP would be too strong. They are not a Mason.

Super Masons + Zordon
- 4 Players are all Power Rangers and are in a combined Mason Chat with one another.
- 2 of these Players have PRs, 2 of these Players are Ordinary.
- 1 of these Players ( one of the Ordinaries ) is a Traitor/Mole. I think we should start them out AS SCUM, instead of having them be Recruitable Town. They are a Lost Partner, they know who the Scum Team is but do not have access to the Scum Chat. Scum also don't know they exist.
- a 5th Player is Zordon, an Enabler for all Rangers. They don't have Mason access or know who the Rangers are. Still debating whether or not the Player's Name should be revealed to the Masons or just that a Zordon Role exists and that if he dies they WILL lose their Powers. I'm thinking the latter with a Scum in their midst.
- Masons lose their Chat + PRs if Zordon dies.

Ideas:
- Maybe for the Rangers we have their Colors be: Blue, Yellow, Pink, and White. Pink and Blue are PRs, while Yellow and White are Ordinary. White would be the Traitor ( could go along the lines of "you always obeyed Rita even after leaving the Green Ranger behind" ) since if we had the Traitor be the Green Ranger it would be a little too obvious what we were going for lol.
- There's a couple things we can alter. The Traitor can either start as Scum or Start as Town and be able to be Recruited onto the Scum Side. Both change the balance a lot so I'm up for either. We can also debate having Zordon's Player be known to the Rangers, but I still think that might be too easy for the Traitor to tell Scum Chat ( if they have access ) who the Enabler is.

tl;dr our game is an onion and it has many layers
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Sep 22 2017 at 2:19am

Notes:

-EVERYTHING has been RNG'd to ensure that the Flavor Names ( Heroes and Villains ) had an equal chance at being Scum, Town, or Neutral.
-PRs will be RNG'd out to their Alignment to ensure all characters have an equal chance at becoming a PR.
-User Name Cop's target will be RNG'd? Restrict it to Town only or have a chance for a Scum target too?
-Mostly for anyone reading this after-the-fact/Reviewers, this is an Outer Gafia game ONLY. In the style of ye old Blargohunt game, everyone who is a player will receive access to a 'dummy' account named after their Role Name. Their real Username will not be known to the Playerbase in an experiment to combat the Meta. The only individuals who know other Usernames are the Scum Team and the User Name Cop who must find a target player.
-Allow claiming of Usernames? Could be fun, plus we have roles that revolve around that so.
 

Pedro

The Last Airbender is actually a great movie
Coppanuva

Sep 22 2017 at 3:27pm

On doppleganger: This is full dopple of power for the rest of the game correct?

Also Veteran: Can you remind me what he does again? Is he the one who kills someone who visits him? If so, I think you should do some assurance that the neutral's target is NOT the veteran. I'd be pretty pissed if, RNG or not, I was supposed to find and lynch a target only to get killed by the target for trying to view them.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Sep 22 2017 at 4:05pm

Hi Coppa o/

Right now it's a full Doppleganger effect for the rest of the game. Been toying with the idea of just making it an x-shot copy of whatever ability it was but that's only if we need to for balance.

Veteran is the one who kills whoever visits, yes. It's why it's a 1-shot but I get your reasoning.

Which reminds me, do we inform the person who is the target of the User Name Cop that they are being hunted?
 

Pedro

The Last Airbender is actually a great movie
Flush



Sep 23 2017 at 6:10pm

I'm confused. Did you throw the whole concept described in the OP in the trash or is it still part of the game?
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Sep 24 2017 at 10:26pm


Sep 23 2017 at 6:10pm Flush said:
I'm confused. Did you throw the whole concept described in the OP in the trash or is it still part of the game?
Oops, I should probably update that...

Yes, most of that is no longer happening. The updated v2.0 Spreedsheet is the current design we're going with along with

Sep 22 2017 at 2:19am Sawneeks said:
Notes:

-EVERYTHING has been RNG'd to ensure that the Flavor Names ( Heroes and Villains ) had an equal chance at being Scum, Town, or Neutral.
-PRs will be RNG'd out to their Alignment to ensure all characters have an equal chance at becoming a PR.
-User Name Cop's target will be RNG'd? Restrict it to Town only or have a chance for a Scum target too?
-Mostly for anyone reading this after-the-fact/Reviewers, this is an Outer Gafia game ONLY. In the style of ye old Blargohunt game, everyone who is a player will receive access to a 'dummy' account named after their Role Name. Their real Username will not be known to the Playerbase in an experiment to combat the Meta. The only individuals who know other Usernames are the Scum Team and the User Name Cop who must find a target player.
-Allow claiming of Usernames? Could be fun, plus we have roles that revolve around that so.
 

Pedro

The Last Airbender is actually a great movie
Coppanuva

Oct 4 2017 at 6:23pm


Sep 22 2017 at 4:05pm Sawneeks said:
Hi Coppa o/

Right now it's a full Doppleganger effect for the rest of the game. Been toying with the idea of just making it an x-shot copy of whatever ability it was but that's only if we need to for balance.

Veteran is the one who kills whoever visits, yes. It's why it's a 1-shot but I get your reasoning.

Which reminds me, do we inform the person who is the target of the User Name Cop that they are being hunted?
Yeah, I guess 1-shot does mitigate it somewhat, but it's still a risk, unless you put the Hunter's priority 1 higher so that they would technically win first if he is the target. I dunno, that's the only thing I'm iffy on otherwise this looks good to me.


In regards to informing them, I think that's up to you. Not sure I have a strong opinion on why it should be either personally.
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Oct 4 2017 at 7:33pm


Oct 4 2017 at 6:23pm Coppanuva said:

Sep 22 2017 at 4:05pm Sawneeks said:
Hi Coppa o/

Right now it's a full Doppleganger effect for the rest of the game. Been toying with the idea of just making it an x-shot copy of whatever ability it was but that's only if we need to for balance.

Veteran is the one who kills whoever visits, yes. It's why it's a 1-shot but I get your reasoning.

Which reminds me, do we inform the person who is the target of the User Name Cop that they are being hunted?
Yeah, I guess 1-shot does mitigate it somewhat, but it's still a risk, unless you put the Hunter's priority 1 higher so that they would technically win first if he is the target. I dunno, that's the only thing I'm iffy on otherwise this looks good to me.

In regards to informing them, I think that's up to you. Not sure I have a strong opinion on why it should be either personally.

It would be modeled after Mafia Scum's 'Paranoid Gun Owner' role which is basically 'whoever visits you at Night dies but their ability still goes off'. So if Scum target them for a NK they would still die, it's just Scum would die alongside them.

I keep calling it Veteran because Town of Salem has that role which is the exact same as the PGO.

Also why I'm thinking of making it a 1-shot. They would decide which Night they want to use and, whether or not they kill anyone, the shot is used up.
 
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Pedro

The Last Airbender is actually a great movie
Flush



Oct 5 2017 at 3:19pm

Sorry I took so long to get back to you, I've been quite busy (btw, Coppa, I still want some discussion happening in BSG...)

I love Scum aligned Doppelganger roles, they're really cool. Especially since he only has 2 PR s that actually are useful to Scum (Veteran and Tracker)

I know that Lyncher is a common role, but I think the wincon is quite hard to achieve. But that's personal preference, not objective criticism. But what I would do is to lock the target pre-game. If the target happens to be Scum it probably would screw over quite a bit of the balancing.

Speaking of balancing: I think Scum might be a too strong here (or Town too weak, pick your poison). I arrive at a score of -65 (0 would be balanced):

15 User Name Celebrity
30 Veteran - 1-shot
40 Doctor
40 Tracker
40 Gossip - 1-shot
20 Putty Maker' - 1 - shot BP
90 Vanilla x9

-80 Doppelganger
-90 Jack-of-All-Trades
-90 Strongman
-70 Goon

-10 User Name Cop

I'm a bit rusty so these point values are rough estimates, feel free to disagree with me here (both of you)
 

Pedro

The Last Airbender is actually a great movie
Sawneeks



Oct 5 2017 at 3:36pm

Oct 5 2017 at 3:19pm Flush said:

I know that Lyncher is a common role, but I think the wincon is quite hard to achieve. But that's personal preference, not objective criticism. But what I would do is to lock the target pre-game. If the target happens to be Scum it probably would screw over quite a bit of the balancing.
That's probably what we'll end up doing. I was thinking of locking it to only being Town-aligned since that would really screw over Scum like you said, but I'm not sure if I should make it a specific Role and have it just be a modifier that can be applied to any existing Town Role.

Essentially, what I was originally going to do was RNG out the Town/Scum PRs once we got the green light from both of you AND THEN RNG out the Lyncher's Target to Town regardless if it hit a PR or not.


Oct 5 2017 at 3:19pm Flush said:

Speaking of balancing: I think Scum might be a too strong here (or Town too weak, pick your poison). I arrive at a score of -65 (0 would be balanced):

15 User Name Celebrity
30 Veteran - 1-shot
40 Doctor
40 Tracker
40 Gossip - 1-shot
20 Putty Maker' - 1 - shot BP
90 Vanilla x9

-80 Doppelganger
-90 Jack-of-All-Trades
-90 Strongman
-70 Goon

-10 User Name Cop

I'm a bit rusty so these point values are rough estimates, feel free to disagree with me here (both of you)
o:

I've never seen a point system for balancing before, that's neat.

I am a little worried with how Scum is currently set up but I'm not entirely sure how to fix it. Strongman is needed for the amount of BP Town has, Ninja is needed because of the Tracker, and while the Jailer aspect of the JOAT isn't entirely required I still kinda want to give them something not so focused on killing. I think what's getting me on the balance is the Doppelganger since it can either give Scum something very strong ( Tracker/Veteran ) or it can give them something entirely useless ( User Name Cop/Ordinary ) and it all depends on how it's used. It's why I'm hesitant to break up the JOAT and get rid of the Goon since Scum could balance itself out with an Ordinary Doppel or just become a Super Team.

What would either of you suggest?
 

Pedro

The Last Airbender is actually a great movie
Flush



Oct 5 2017 at 5:22pm

I disagree that each Town role needs a counter Scum role. But don't tell Burb or Ouro. You're right on the strongman, with BP and Doctor that's probably a good addition. I donÄt really care for the ninja though. Tracker is weak enough imo to justify having no counter for it. As it's only 1-shot anyway I don't really think it makes a lot of difference.

Doppelganger balance swing is a thing, but so is Doctor mislynch D1. Tough luck, I'd say. That's why I have it only marginally better than goon in my point score. On average he won't do shit. And if by chance he does, Town has to get their act together. *shrug emoji*

The point score I got from some site I can't find anymore. Looking at it, I think -70 is actually way too harsh for a goon. It's probably more like -50 or -40. But then suddenly Town seems OP? God, I need to look into this again. Anyway, the point score is only a rough estimate because it tends to isolate roles and look at them in a vacuum. I always try to adjust for this and value the roles in context (in that case the Doppelganger has a lower score than I would normally give it). But it is very important to keep in mind, that just because a game has a point score of 0 does not necessarily mean that it is balanced. It's just a warning system that one of the sides may be too strong.
 

Pedro

The Last Airbender is actually a great movie

Pedro

The Last Airbender is actually a great movie
Flush



Nov 6 2017 at 10:00pm


Nov 4 2017 at 10:14pm Sawneeks said:

Sep 22 2017 at 3:27pm Coppanuva said:
..
Sep 23 2017 at 6:10pm Flush said:
.
So Melon and I talked and we ended up changing out the JOAT to a pure Strongman ( removing the Ninja aspect ) in order to balance it out a bit more. This would leave Scum open to the Tracker with no counters but we feel like the Doppelganger and Jailer are strong enough to balance that out a bit.

Thoughts?

X-Shot or unlimited?
 
Last edited:

Pedro

The Last Airbender is actually a great movie
Sawneeks



Nov 8 2017 at 9:58pm


Nov 6 2017 at 10:00pm Flush said:

Nov 4 2017 at 10:14pm Sawneeks said:
So Melon and I talked and we ended up changing out the JOAT to a pure Strongman ( removing the Ninja aspect ) in order to balance it out a bit more. This would leave Scum open to the Tracker with no counters but we feel like the Doppelganger and Jailer are strong enough to balance that out a bit.

Thoughts?
X-Shot or unlimited?

Currently it's unlimited but a 3-shot could work.
 
Last edited:

Pedro

The Last Airbender is actually a great movie
Sawneeks



Nov 21 2017 at 7:26pm

OK.

Hot off the back of the Invitational, Melon and I talked about this over again and we changed a little bit.

-This will be a game-wide rule. You are not allowed to speculate on a Person's actual identity behind the Fake Account they will be given.
-Despite this, we're still keeping the Neutral as-is ( Their goal is to find a specific Person behind a role ). This will make their job a bit harder but it's not impossible.
-We are also keeping the Real Name Celebrity the same with one small change. Besides also having their Real Name revealed, their Alignment will also be confirmed. This can act as a double edged sword since they would be the only recognizable face in the crowd BUT they would be confirmed Town.
-And the JOAT -> Strongman change is still there pending what you both think about it.

Thoughts? Comments? We want to hopefully get this out soon. :>
 

CaptainNuevo

MDTLA Enthusiast
Staff member
Wait just to clarify since I might've misread earlier:
Does veteran killing someone deactivate them (i.e. scum can safely kill them after)? If not, what's the meaning of "While active" in that description?

That said, I think giving alignment on Celebrity makes it more powerful if anything. The only people who gain info from that are town/neutral, since scum knows they can safely kill them anyhow.

I don't really see any huge issues with the balance as is right now, rubber stamp of approval.
 

Sawneeks

Queen Doppelpopolis
By an Active Veteran I mean that they have to submit a command for it to be 'active' that Night. So if they want their power of 'whoever visits me dies' to be 'on', they have to submit a command. If they don't submit a command, they won't kill whoever visits them and are essentially defenseless/Ordinary Town.

The shot will also be taken up even if they submit the command and kill no one.
 

Sawneeks

Queen Doppelpopolis
What if we changed the Tracker to a 3 or 4-shot Alignment Cop?

Just mulling over ideas here. Tracker is good but situational, kinda want to give Town more ways to clear people here.
 

CaptainNuevo

MDTLA Enthusiast
Staff member
That could work, my gut reaction on it is 3-shot would be better, given the number of players. 4-shot seems like it's just a bit too many given the size of the game to me.
 

Flush

Poker Royalty
So, I'm assuming the spreadsheet is up to date? There was talk about replacing the Tracker with a 3 shot cop. I think that's reasonable, given how strong Scum is. And I would make the Strongman maybe 2-shot or something. Other than that, you have my go.
 

Sawneeks

Queen Doppelpopolis
Role PMs have been created if you guys can look over them. I went for the generic versions since things have been randomized but the only one that is not generic is the Neutral's. @Flush @CaptainNuevo

Also changed:
-Username Cop does not learn identity of investigated Players, only receives a 'Green/Red' check is that is the person they are looking for. Also doesn't have to lynch them, just find them.
-Scum Doppelganger can't target Mafia ( don't want 2 Strongmen lol )
-Town Doc can't target same person twice
-Town Gossip can Self-Target
-Town BP Giver can't self-target and the person who gets the BP is not informed.
-Scum Jailer has no restriction on how many times they can target the same person
 

Sawneeks

Queen Doppelpopolis
Also a priority list:

Role Priority:
1. Veteran
2. Jailer
3. BP Giver
4. Doppelganger
5. Doctor
6. Gossip
7. Both Cops
8. Kill
 

Flush

Poker Royalty
Ah, flavorless Role PMs. Perfect, I prefer them a lot to the ones where flavor and mechanics bleed into each other. A few nitpicks (I also made annotations in the document)

Doppelganger PM misses the information if x-shots get refilled when he copies or if he copies the load of the x-shot too.

Celebrity template has a different syntax than the other PMs.

I'm not sure I like the fact that Scum has a different opening line than Town.

If you copy/paste the PMs at death from the document, I would replace the individual Player Name templates in the Scum Oms with just [Redacted]. You don't want to give them the number of Scum by accident.
 

Sawneeks

Queen Doppelpopolis
Ah, flavorless Role PMs. Perfect, I prefer them a lot to the ones where flavor and mechanics bleed into each other. A few nitpicks (I also made annotations in the document)

Doppelganger PM misses the information if x-shots get refilled when he copies or if he copies the load of the x-shot too.

Celebrity template has a different syntax than the other PMs.

I'm not sure I like the fact that Scum has a different opening line than Town.

If you copy/paste the PMs at death from the document, I would replace the individual Player Name templates in the Scum Oms with just [Redacted]. You don't want to give them the number of Scum by accident.
Fixed all of those. Thank you Flush.
 

Pedro

The Last Airbender is actually a great movie
As of now, this game is greenlit and ready to launch. Thanks, everyone!