Faddy
of, having, or involving transitory whims
Basically let's play the game Nine Hours, Nine Persons, Nine Doors but as a game of mafia.
More Readable as a Google Doc https://docs.google.com/document/d/1NkQsEi-k71JgwgGXSh0KXAn9s-qlxtfdh5o64bYAzm8/edit?usp=sharing
Setup
9 players with 7 town and 2 mafia. There are no power roles.
Each player will be given a number 1-9 via RNG. (I may let the mafia pick their number) then self select themselves into smaller groups and try to find the mafia.
The game will be broken into a maximum of 9 phases, nominally hours. Mafia win when they are 50% of players or are alive when the game ends. Town win if they lynch both mafia before time runs out
Choosing Doors
The game will follow the mechanics of the 999 video game. Players will face a numbered doors and have to decide who they want to go through the door with in groups of 3-5 players. Players with have to add their numbers together to match the digital root of the door. https://en.wikipedia.org/wiki/Digital_root
This decision will be done via the Popcorn method
In this game the players will vote for which player picks a door first. The winner will then nominate the next player and so on. In the event of a tie I will randomise the winner. I will provide a list of valid combinations so things go smoothly.
For day 1 I will present Doors 9, 3 and 6. This will give players the option of splitting into three groups of 3 or two groups of 4 and 5
Lynching
Once players have entered a door they will then choose a lynch from between their group via voting. All voting will be done in private via PMs and the day will not end on majority with players being able to change their vote right up to deadline.No lynch is valid and a tied vote will result in a no lynch.
Players will not be given alignment flips but will be told the number of mafia alive.
Mafia Kill
Mafia will make a kill after the lynches have been announced. They may not refuse to make the kill. If they don’t submit a command the kill will be RNG’d among the remaining Town players
Further phases
If the game continues players will be faced with more doors depending on the number of remaining players and the cycle continues
Hour 1 Pre-game
Hour 2 Choose Door
Hour 3 Lynch in Room
Hour 4 Mafia Kill (Night phase)
Hour 5 Choose Door
Hour 6 Lynch in Room
Hour 7 Mafia Kill (Night Phase)
Hour 8 Choose Door
Hour 9 Lynch in Room
Game Ends
Phase 2 and 3
Scenarios for remaining players
8 players remaining (unlikely but whatever)
Players will split into two groups of 4 via popcorn method like in phase 1. I’ll show 4 doors, 2 sets of 2 which add to the Living Digital Root. (LDR) E.g if Player 5 dies the digital root of the survivors is 4.
Preference will be given to Door Numbers which have not been seen then numbers closest to 5.
LDR = 1 (2,8) (4,6)
LDR = 2 (4,7) (5,6)
LDR = 3 (4,8) (5,7)
LDR = 4 (5,8) (6,7)
LDR = 5 (1,4) (6,8)
LDR = 6 (1,5) (2,4)
LDR = 7 (2,5) (3,4)
LDR = 8 (1,7) (3,5)
LDR = 9 (2,7) (4,5)
7 players remaining - Same as above but players will split into groups of 4 and 3
6 players remaining - Same as above but players will split into 2 groups of 3
5 players remaining
I’ll show 5 doors with the living digital roots summed to 4 of the living players and 1 player will be chosen not to enter the lynch room. E.g. 1 3 4 5 8 alive I’ll show doors. Players will vote for which player does not enter a room.
1+3+4+5 = 13 = Door 4
1+3+4+8 = 16 = Door 7
1+3+5+8 = 17 = Door 8
1+4+5+8 = 18 = Door 9
3+4+5+8 = 20 = Door 2
Phase 3 only- Town automatically lose if they enter phase 3 with both mafia alive and less than 5 total living players as they can only lynch 1 mafia
4 players remaining - Same as 5 players remaining
3 players remaining - Players automatically enter the final room
More Readable as a Google Doc https://docs.google.com/document/d/1NkQsEi-k71JgwgGXSh0KXAn9s-qlxtfdh5o64bYAzm8/edit?usp=sharing
Setup
9 players with 7 town and 2 mafia. There are no power roles.
Each player will be given a number 1-9 via RNG. (I may let the mafia pick their number) then self select themselves into smaller groups and try to find the mafia.
The game will be broken into a maximum of 9 phases, nominally hours. Mafia win when they are 50% of players or are alive when the game ends. Town win if they lynch both mafia before time runs out
Choosing Doors
The game will follow the mechanics of the 999 video game. Players will face a numbered doors and have to decide who they want to go through the door with in groups of 3-5 players. Players with have to add their numbers together to match the digital root of the door. https://en.wikipedia.org/wiki/Digital_root
The digital root (also repeated digital sum) of a non-negative integer is the (single digit) value obtained by an iterative process of summing digits, on each iteration using the result from the previous iteration to compute a digit sum. The process continues until a single-digit number is reached.
For example, the digital root of 65,536 is 7, because 6 + 5 + 5 + 3 + 6 = 25 and 2 + 5 = 7.
This decision will be done via the Popcorn method
In this game the players will vote for which player picks a door first. The winner will then nominate the next player and so on. In the event of a tie I will randomise the winner. I will provide a list of valid combinations so things go smoothly.
For day 1 I will present Doors 9, 3 and 6. This will give players the option of splitting into three groups of 3 or two groups of 4 and 5
Lynching
Once players have entered a door they will then choose a lynch from between their group via voting. All voting will be done in private via PMs and the day will not end on majority with players being able to change their vote right up to deadline.No lynch is valid and a tied vote will result in a no lynch.
Players will not be given alignment flips but will be told the number of mafia alive.
Mafia Kill
Mafia will make a kill after the lynches have been announced. They may not refuse to make the kill. If they don’t submit a command the kill will be RNG’d among the remaining Town players
Further phases
If the game continues players will be faced with more doors depending on the number of remaining players and the cycle continues
Hour 1 Pre-game
Hour 2 Choose Door
Hour 3 Lynch in Room
Hour 4 Mafia Kill (Night phase)
Hour 5 Choose Door
Hour 6 Lynch in Room
Hour 7 Mafia Kill (Night Phase)
Hour 8 Choose Door
Hour 9 Lynch in Room
Game Ends
Phase 2 and 3
Scenarios for remaining players
8 players remaining (unlikely but whatever)
Players will split into two groups of 4 via popcorn method like in phase 1. I’ll show 4 doors, 2 sets of 2 which add to the Living Digital Root. (LDR) E.g if Player 5 dies the digital root of the survivors is 4.
Preference will be given to Door Numbers which have not been seen then numbers closest to 5.
LDR = 1 (2,8) (4,6)
LDR = 2 (4,7) (5,6)
LDR = 3 (4,8) (5,7)
LDR = 4 (5,8) (6,7)
LDR = 5 (1,4) (6,8)
LDR = 6 (1,5) (2,4)
LDR = 7 (2,5) (3,4)
LDR = 8 (1,7) (3,5)
LDR = 9 (2,7) (4,5)
7 players remaining - Same as above but players will split into groups of 4 and 3
6 players remaining - Same as above but players will split into 2 groups of 3
5 players remaining
I’ll show 5 doors with the living digital roots summed to 4 of the living players and 1 player will be chosen not to enter the lynch room. E.g. 1 3 4 5 8 alive I’ll show doors. Players will vote for which player does not enter a room.
1+3+4+5 = 13 = Door 4
1+3+4+8 = 16 = Door 7
1+3+5+8 = 17 = Door 8
1+4+5+8 = 18 = Door 9
3+4+5+8 = 20 = Door 2
Phase 3 only- Town automatically lose if they enter phase 3 with both mafia alive and less than 5 total living players as they can only lynch 1 mafia
4 players remaining - Same as 5 players remaining
3 players remaining - Players automatically enter the final room