Spectator Thread Doctor Who This Ain't - Spectator Thread

Sawneeks

little green dog
To whoever dies:

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Feel free to join the salt corner with Stan and I

and also remember
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malus

#1 official chartmaker
Well at least now it should be easy to pick out non-town players...

(who am I kidding they will go for the ones voting Kyan)
 

cabot

Why.
I mean believing it isn't Sorian is worse.

We have two neutral claims and a confirmed cult. Febe had no reason to play as he did as cult, and Sorian is the other neutral who is a survivor/love boat guy as well as the cult?


Also he's been caught lying at least once.
 

turmoil7

Imperial Corps Commander Who Cheers the Army
right now they would shot rac

If cult gets Fantomas to push for people who voted Zeke they win
 

turmoil7

Imperial Corps Commander Who Cheers the Army
we know how big the scum team was
do we really think there are two neutrals plus a cult
Natiko, this is town hooker all over again

That's all for now
 

turmoil7

Imperial Corps Commander Who Cheers the Army
Town went from thinking victory was assured to thinking they were already defeated in one phase, they are totally demotivated

+rac left without leaving a vote, blarg's tunnel on ceecee/him begging for being recruited, Punished Fantomas

NKing Brazil destroyed town
 

Verelios

Were-elios
If Town doesn't get it's act together I'm shutting down Outer Mafia and the Discord because forum Mafia was a mistake.
Town is severely outnumbered at the moment, which makes me more sympathetic. Let's all hope they find a way to turn cult and scum against each other next day.
 
Unless town had scum's help and somehow got really lucky in finishing the cult before they could recruit anyone, I honestly don't think there ever was a realistic chance of town winning.

I love Bear's games and Bear himself above all, and I had a lot of fun with the game while I was in it, but after leaving and finding out more about the set-up, I felt frustrated at how town was handled. It feels like a lot of concessions were made to avoid having scum and cult eliminate each other early on, while town was left with very few tools to defend itself. Because of that, I think it'd inevitably end up being scum x cult with town just watching in frustration.

Cult had all of the possible safeguards it can have - two leaders right off the bat, recruits who could recruit, the possibility of recruiting town PRs. The only limitation the faction has in this game - the fact that they get new shots on bastard modifiers - is barely a limitation when you consider that no one else in the game has any way of knowing that those modifiers are harmful before getting a cult leader flip.

Scum, meanwhile, has strength in their numbers. Right off the bat on D1, town had to deal with 8 threats - a number that would almost inevitably rise. A comparison point I used was Buffy, the other similarly-sized game I played in. In that game, there were 23 players in total - 5 scum, 1 neutral survivor, 17 town. This game only has 4 more players than that one, but 3 extra threats to town, plus the unrestricted recruitment system, and a weaker set of town PRs.

Talking to Fand yesterday, we actually arrived at a scenario in which town ends up in MyLo on D7 after getting every single lynch right. And the conditions for that to happen are actually reasonable (only #3 didn't happen in the actual game):

- The day vig shoots town - Very likely considering how frontloaded the use of vig shots is;
- The lynchbomb kills town - Extremely likely considering how scum will know to avoid being hit;
- 4 out of the 6 modifiers chosen are bastard - Cult can silently push in this direction while the rest of the game can't know what's going on behind the curtains;
- Scum only NKs town all the way to N6 - This actually happened, but it's also likely in any scenario; scum will inevitably target "confirmed" townies (doc, cop, masons) and those who are widely townread through their solving in the thread, while the cult not only is able to dodge NKs by playing passively, but are also able pick and choose townies who are also playing like that since there are no restrictions to their recruitment.

If losing is a possibility even for a town that lynches scum every time, then losing is also very likely for a regular town or even a competent one. I actually think that we played very well in this game - we got 3 out of the first 5 lynches right, which isn't common. absolutbro put on the best performance I've ever seen out of a weak cop, going above and beyond and finding two scum when the easiest and reasonable move for him would've been to go 1 for 1 to guarantee turmoil's lynch on D2. And yet it became very clear when Saw flipped that we'd lose.

Even if I'd taken the vig shot item instead of Febe and had used it to shoot Sorian, and then subsequently lynched another scum/cult on D6, town would probably still end up in a position of not being able to afford a mislynch, since they'd still have 5 other scum left in the game to go through and the risk of having the strongest town players recruited.

My takeaway is that I don't envy anyone who has to balance a game with a cult in it :(
 

turmoil7

Imperial Corps Commander Who Cheers the Army
What happens with the town backup if the first town pr is recruited instead of killed? Do they get old movements and results if they inherit the role?
 
Nice write up Brazil. I didn't even realize how stacked the odds were for town like that. Wonder if the cult had more limitations or town had more strengths, would it have been balanced better.

Curious. Something for the review thread I guess?
 

The Bear

Obligatory Gay Bear of the Society
@Brazil all fair criticism that I have to think about further. I do think that the modifiers were a fair restriction to the cult though - only 5/15 of the mods are cult related, and the cult wasn't given a list or a number of them. The cults starts at 2/27 strength, so they are far from able to control the discussion. Part of the cult role in thos game was that they start very weak - and only become strong if they are able to get through the hurdles.

I need to think about town's relative weakness - although there are some mods that were pro-town and haven't been chosen (Bar 2, Disney Princess).
 
I need to think about town's relative weakness - although there are some mods that were pro-town and haven't been chosen (Bar 2, Disney Princess).

I forget about Disney Princess (what did that do?) but Bar 2 can be both good or bad for town. At least it's a lot more neutral funnily enough, especially if town is smaller than the cult/scum (which at this point it is I think)
 

The Bear

Obligatory Gay Bear of the Society
I forget about Disney Princess (what did that do?) but Bar 2 can be both good or bad for town. At least it's a lot more neutral funnily enough, especially if town is smaller than the cult/scum (which at this point it is I think)

Princess disables scum night kill for the next night.
 

The Bear

Obligatory Gay Bear of the Society
In terms of game balance it kinda broke due du absolutely no cult flips until D6 ended, but even then ccult size had expanded only by two until that point.
 

The Bear

Obligatory Gay Bear of the Society
As for scum, town had a fairly robust set of protection against them (Doctor, Commuter, Bulletproof, Override against potential turbo) and a backup who could potentiqlly inherit one of those. Town also had a vigilante to counter the bomb, and the scum backup couldn't inherit bomb (this was the redcated part of turmoil's PM).

Town also had a vanilla cop that could catch cult leaders and force them to make a fake claim like Sorian had to, as well as catch scum. Vanilla cop would also get a red check on vanillas that were recruited. Only really weak PR was the post restriction ignorer.

That said on insight, some changes should have been made. Possibly reduce scum from 6 to 5, and reduce modifiers that give cult shots by one as well. I'm not sure if the PR recruitment is an issue - the cult is already chained down by mods, and scum would have night killing PR a priority.
 
As for scum, town had a fairly robust set of protection against them (Doctor, Commuter, Bulletproof, Override against potential turbo) and a backup who could potentiqlly inherit one of those. Town also had a vigilante to counter the bomb, and the scum backup couldn't inherit bomb (this was the redcated part of turmoil's PM).

Town also had a vanilla cop that could catch cult leaders and force them to make a fake claim like Sorian had to, as well as catch scum. Vanilla cop would also get a red check on vanillas that were recruited. Only really weak PR was the post restriction ignorer.

That said on insight, some changes should have been made. Possibly reduce scum from 6 to 5, and reduce modifiers that give cult shots by one as well. I'm not sure if the PR recruitment is an issue - the cult is already chained down by mods, and scum would have night killing PR a priority.
I didn't know that turmoil couldn't inherit the bomb. That actually gives me a weird sense of relief, hahaha.

Regarding the modifier thing, I think having someone with a town role that benefitted from all non-bastard modifiers would've created some organic pushback against the cult. Even though there were only 2 cultists at the start, it was really easy for Sorian to plant the narrative that "bastard modifiers are more likely to have cool and useful twists" because the rest of the game was like, "Sure, why not?". We were so apathetic towards the modifiers thing that I didn't even bother voting at one point - and I had a role that interacted with modifiers.

In terms of game balance it kinda broke due du absolutely no cult flips until D6 ended, but even then ccult size had expanded only by two until that point.
I think that that's the thing: a late cult reveal is way more likely than an early one. On D1 and D2, through numbers alone, town is more likely to lynch scum before cult, and scum is more likely to shoot town.

And from that point onwards, things start piling up. Town that lynches scum will look through that flip for connections, which increases the chance of more scum lynches (and therefore reduces the chances of a cult lynch). Meanwhile, scum will start targeting standout townies and PRs, while the cult can lay low. It's a self-fulfilling prophecy.

It's because of that that I think cults need to be weaker. The numbers already favor their survivability.

At the same time, I get why it's hard to create a faction that can get unlucky and end up wiped off the map early on. But I think that that's the risk that balances out their advantage of being an invisible faction.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Who did cult try to recruit?

Unless this game is bullshit we successfully recruited at least.

Also, stoked I pegged obvious scum like halfway through day 1 if I'm understanding all these vague rumblings correctly just from clicking around spec chat randomly.
 

RetroMG

Bergentrukung
Staff member
Sorry about advocating a Sorian policy lynch, Sorian. Except not, because killing you will always be a smart move.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I'm side eyeing a few things in this game design, I mean letting us recruit through a commute is kind of bad too but since when does dying stop a night action from happening?
 

The Bear

Obligatory Gay Bear of the Society
I'm side eyeing a few things in this game design, I mean letting us recruit through a commute is kind of bad too but since when does dying stop a night action from happening?

I admit that part was something I shouldn't have overlooked (the commute part) - I should have made it so that you couldn't have done that.
 

turmoil7

Imperial Corps Commander Who Cheers the Army
Why were you doing the recruitment? I assumed since Flux was recruited he would be doing it because scum wouldn't gambit messing with a commuter
 

RetroMG

Bergentrukung
Staff member
I'm side eyeing a few things in this game design, I mean letting us recruit through a commute is kind of bad too but since when does dying stop a night action from happening?

If the kill is ahead of the action in the turn order?

Literally always.

(Kill is just usually the last thing in the order, so it doesn't come up often.)
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
https://www.outermafia.com/index.php?threads/164/

recruiting normally comes after killing (not only how we view it, but how the mafia scum wiki views it)

So yeah but let's actually go to the source where you pulled that guide from: https://wiki.mafiascum.net/index.php?title=Natural_Action_Resolution

Under the killing section: "Killing doesn't stop the actions of the dead player. (Imagine that all kills happen at the end of the night, and everyone pulls the trigger simultaneously.) This means that kills generally do not affect other actions for the purpose of the Golden Rule. One exception is with combinations like Kill versus Recruit; in this case, the kill prevents the recruitment, but the recruitment does not prevent the kill, so by the Golden Rule the kill happen first and the player flips with (and wins with) their old alignment." There's two things here you have to unpack which I assume is what causes the confusion. The first is that "killing doesn't stop the actions of a dead player" this is what would apply here. I'm the one who was killed, thus my action still resolves, it doesn't cut out just because I died. Just like if a watcher/tracker were in the game as well as an alignment cop. If the watcher/tracker did an action that would get the alignment cops name and scum killed the alignment cop, for t6he purposes of that watcher/tracker, the alignment cop still did his check even though "Inspect" comes after "Kill" in the order of operations.

The second part of what I quoted is a specific example of Kill vs. Recruit in regards to if the recruit was killed, in this specific case, it would apply to Fantomas. He doesn't get recruited and change his wincon if he is killed because he is an invalid target, he no longer exists when I try to go and target him, thus I end up doing no action instead.

All that to say, we can talk in the review thread, no reason to change anything mid-game but I heavily disagree with the choice made and will take it as a trade that I disagreed with the commute issue too.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Why were you doing the recruitment? I assumed since Flux was recruited he would be doing it because scum wouldn't gambit messing with a commuter

I thought only Sora could recruit. Bear?

No, any of us could recruit, we were unsure if any type of tracker or blocker existed and figured I had the least likely chance of being targeted by either because Kyan has all the suspicion, Flux had enough people mentioning that they didn't believe his commuter claim and the only person going after me was Blarg. So unless the person wanting to screw things up was exactly Blarg, I figured I was fine.
 

turmoil7

Imperial Corps Commander Who Cheers the Army
Can we go open spoilers?

It would be impressive if town lynches LP and Kyan and makes a comeback lol
 

Chuggernaut

HONK HONK MF
Can we go open spoilers?

It would be impressive if town lynches LP and Kyan and makes a comeback lol

I don’t see one of the lynches not being town. Town would have to be in unison to pull off where they want to move their votes, and even then scum and cult have enough numbers to push someone else into 2nd if they’re scared of dying
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I'm too lazy to spoiler tag things so I just won't say names but I will say numbers. There's only two cult members and scum still having 3 left is wild to me, we likely lost with what just happened. Scum should win unless they fumble for absolutely no reason, they should let Fire exit tonight and they run away with it (Fire is telling the truth right?)
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I just spoiled myself and wish I hadn't. Stay strong spoiler free people.

I think/hope this is going to be a close game till the end.

Town has to get rid of Sorian asap. He's trolling and doesn't care who wins. He likely has 2/3 of scum figured out anyway and is opting for promoting mislynches.

Reading back and this post is my personal highlight lol
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Yeah, Sorian has gotten off lightly this game.


He's pro-neutral but everytime ive seen him as neutral he's helped scum. The players should be more suspicious.

Lies, I helped town in NX, they fumbled hard at the end and I took the first hammer opportunity I got, scum could have just as easily lost there (though if they had, I would have too since the last scum was a bomb)
 
I think the game was balanced, scum could've easily killed a cult member and expose the cult early on, it's just unlucky that's all.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I think the game was balanced, scum could've easily killed a cult member and expose the cult early on, it's just unlucky that's all.

I’ve been talking to bear behind the scenes and it’s town who was underpowered for sure. Scum team is too big (by one player) and cult literally only fails if one of the original two is killed very early game. It’s very rare this game is ever in a state where town can win, it’s almost always scum v cult. *queue us getting to the true ending timeline where scum now fumbles everything, my cult goes left field and fucks up our recruitments and Blarg stumbles across the finish line as town golden boy*
 
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