1. When a property is blocked (or filled with four players) is it treated as if it doesn’t exist when players are moving around the map? This is clarified for the staying a hotel card or whatever but not for these scenarios.
Yes for the purposes of moving due to a dice roll I will not count spaces which are deemed full or bombed.
2. “All spaces are vacant at the start of a day phase”. What does this mean exactly?
If 4 players land on a space on the previous day the first player to roll the dice will be able to land on that space, they don't need a player to move for it to become open
3. What is the move order? Just the player order?
Yes just the player order, that will be randomised.
4. Have you verified it’s okay with Gafia mods that your rules mention counting misspelled votes “within reason”? Have you considered that the vote count tool may be back and could save you the manual work so long as you are enforcing that names be correct?
The actual rules probably need a re-format so that everything is correct. I will probably keep all the rules as determined by the mods then put the game rules after it. I don't think I have access to the latest official rules. I just pasted some stuff from Buffy....
Incorporating new rules about out of game info and whatever else has been decided needs to be added.
5. Is the intention of not showing players that advance to spaces due to chance cards on that new space to cause potential fuck ups for mafia? This will definitely make mafia players complain if they whiff a kill due to it since they would have no discernible explanation in the case of knowing a player is in range based on the board.
Fair point, I will move the bit about chance cards and board positions into the explanations part rather than being secret
6. Not sure how I feel about the town/neutral role not converting to neutral just based on if mafia is about to win. Feels weird, but I don’t have a solid argument as to why.
Well the player doesn't know that win condition at the time, they only get the first card. Basically i am giving the mafia winning priority over the town player changing alignment.
7. Not sure why it is the blocker can’t block the psychic detective? The reasoning doesn’t make sense to me. I feel the block should work unless the detective is already on the same space as the targeted player prior to the block occurring.
Basically you can't block on the same space. So if the blocker moves they are then on the same space so the action goes through.
8. The first time scum block their own action they will be really upset with you and will 100% complain in the review thread but you seem okay with that so it is what it is lol
My official response is please read your role card carefully
9. One last time.. are we sure having mafia target players as opposed to tokens is the right call? If scum lose their unlimited range kill then they have to rely on the investigator hitting on all checks and that by the next night one of the non-investigative scum will be in range to kill said player which they have no control over.
Yes it is. If mafia just kill tokens they are killing at random. There is a somewhat random chance with the game set up but while they have unranged kills mafia can shape the narrative of the game and town can try and read into that. If there is no control it feels sort of dumb to me.
10. If a range is 7 is that 7 forward and 7 backwards (total 14)? I believe you altered the range to be total range right? If so what is the split for roles that have an even range (assuming their current space is counted it won’t be an even number forward and back). If their own space isn’t counted then the same question applies but instead to the odd range numbers.
X number back and forward plus the current space. So a range 7 has 15 spaces available to target total.
Is that not clear in the graphic?
11. I think you should just set a specific day phase to remove the double vote and lose a vote cards instead of allowing only one faction to get each one if close to lylo. Feels cheap that way, better to have a more firm rule in my opinion.
That is essentially what is happening but I am not announcing MYLO/LYLO. And I don't want to announce that because of the neutral. I could just say vote modifying cards no longer work in MYLO/LYLO. That seems fairer. This issue did come to me pretty late so yeah it is a fudge.
@Faddy Sorry for the delay in catching up to the changes. Decided to give it a thorough read through again. I’m also sorry for coming up with so many responses. Plz don’t hate me. I do think it’s close to being ready to go.