yn
May 16 2017 at 5:13pm
May 16 2017 at 8:43am franconp said:
May 15 2017 at 7:28pm yn said:
Oh also i think the death toll might seem inflated since we've only been looking at the killing roles. If we factor in the protective roles, it may not be as bloody as it seems at first?
For example, N1:
1 NK + 1 Vigi ... COUNTERED by Reviver = total damage: 2 kills at worst, 1 kill if reviver pulls a revive
N2 is the potential blood bath:
1 NK + 1 Berserk + 1 Hider .... but there's Doctor and Strongman on Even Nights to alleviate those potential deaths...
I thought the same about Arkham and the reviver never used his role and the medic didn't cure anyone.
i hope they.... they will learn from past mistakes ; ___ ; is it too much to hope for? :D
As for the Behelit, I am okay with making it still go around even after Griff used it. Stan, your opinions?
Alternatively, what do you guys think of making the Behelit a JAIL function to the player who received it (i.e. that player is jailed = cant use their night commands, BUT they are also made immune to kills, since they are jailed)? It might further reduce the death toll somewhat?