Hi!
Comment in no particular order:
1) Raise the number of Simon power options to 6. If you calculate the max number of Simon uses to be 5, you want 6 powers to at least give that last Simon an option between two things.
2) Each Simon option is only available once per game, right? Otherwise, ignore comment #1.
On the topic of Simon picking a new Simon / SImon passing to a new player, let me clarify some things.
So tentatively, the timing flow of Simon is:
Day start: Simon's chosen power revealed. Old Simon chooses New Simon via PM (exception: D1 Simon is voted by town, meaning he's chosen at Day end). New Simon is revealed to the town.
Day end: Old Simon deactivates. If New Simon is killed or lynched, another New Simon is chosen by RNG. (end of D1, Simon power list is revealed)
Night start: New Simon activates.
Night: Simon chooses power.
Night end: If Simon is killed, another Simon is chosen by RNG.
Is the following scenario possible?
- One night's actions, in order: Simon-A chooses a power. Simon-A is targeted and dies. RNG chooses a Simon-B, who gets no power choice (locked in from Simon-A). Simon-B wakes up next day, and chooses another Simon.